void foo()
{
aCQuickSlot::AddInFilter(int FlagId);
aCQuickSlot::RemoveFromFilter(int FlagId);
aCQuickSlot::ClearFilter();
aCQuickSlot::IsInFilter(oCItem* pItem);
aCQuickSlot::Show();
aCQuickSlot::Hide();
aCQuickSlot::IsVisible();
aCQuickSlot::IsEnable();
aCQuickSlot::AniArmorChange(bool);
}
func void foo()
{
QS_AddInFilter(var int FlagId);
QS_RemoveFromFilter(var int FlagId);
QS_ClearFilter();
QS_IsInFilter(var C_ITEM pItem);
QS_Show();
QS_Hide();
QS_IsVisible();
QS_IsEnable();
QS_AniArmorChange(var int TrueFalse);
};